Planetspite

Single-player · spherical-planet survival

Planetspite

Land on a living world. Gather what it grows, forge what you need, and fight what it sends — because here, the planet fights back. Every kill and every harvest stokes its Wrath, and Wrath is what wakes the bosses.

10
Weapon lines
40
Techniques
~80
Recipes
1
Research tree
Nbosses
On planet N
Planets deep

What is Planetspite?

A survival loop where the world is the antagonist

No hunger bars to babysit, no filler. You drop onto a real sphere, and everything you do stirs the planet's temper. Play calm and it stays quiet; play greedy and it swarms. Clear its bosses, step through the portal, and do it again on a deadlier world.

🌍

Truly spherical worlds

Every planet is a full sphere you walk all the way around — terrain hills, biome regions, scattered resources and roaming creatures, rendered by a hand-written WebGL engine.

🔥

The Wrath system

Gathering and killing raise the planet's Wrath; idling calms it. It drives spawn rate, pack size and creature power — and it's the clock that summons each boss.

⚔️

Ten weapon lines

Blades, Cleaving, Bludgeon, Polearms, Hurling, Archery, Brawling, Stormcalling and more — each a use-based proficiency from Novice to Grandmaster with its own passives.

🛠️

Research & crafting

One branching research tree unlocks recipes; forge the same blueprint deeper and it comes out stronger. Salvage gear back into materials at the forge.

🏕️

Build a homestead

Campfires, forges, walls, torches, beds and chests. Set your respawn, fence out the swarm, and your whole camp redeploys with you when you advance.

📈

Two-axis progression

Planet number sets difficulty and unlocks; planet size sets only how populous it is. The deepest ambient fight lands right at the skill cap — fair to the end.

The core loop

Gather → Craft → Fight → Advance

Four beats, tightened until there's no fat between them. Each turn of the loop raises the stakes.

01🌾

Gather

Harvest wood, ore, hide and fiber from nodes across the sphere. A short cast bar — move and it cancels.

02⚒️

Craft

Research a recipe, then forge it at the right station. Deeper planets yield stronger versions.

03🗡️

Fight

Kill to level your weapon line and bank Research Points — but every kill feeds the planet's Wrath.

04🌀

Advance

Wrath wakes the bosses. Fell the last one, step through its portal, and land on a harder world.

Combat with nature itself. Wrath isn't a difficulty slider you set once — it's a live meter you play against. Farm hard and the world seethes: spawns quicken, packs grow, creatures hit up to 2.6× HP and 2.2× damage. Ease off and it calms (though on planet 1 it never fully does).

Systems

Deep enough to master, clean enough to read

Weapon lines & Techniques

Proficiency is use-based — earned against real threats, never spent. An anti-grind multiplier floors XP from foes you outclass and doubles it against something above you. Hit level 100 and a line's Mastery passive unlocks.

  • Each line owns one verb — Bleed, Sunder, Stagger, Pierce, Shock…
  • Four purchasable Techniques per line, bought with Insight — a milestone currency you earn the first time you pull off a feat.
  • Techniques are passive rule-changes, not action-bar clutter.
Blades
Adept
Archery
Expert
Bludgeon
Novice
Storm
Master
Open VeinRiposte FlenseExsanguinate Chain LightningTempest

Novice · Adept 21 · Expert 41 · Master 61 · Grandmaster 81 → Mastery @100

Copper
P1
Leather
P5
Iron
P13
Silver
P25
Gold
P38
Mythril
P50

Node cost climbs by tier: ◆10 → ◆25 → ◆60 → ◆150 → ◆300 → ◆600

Research, crafting & the material ladder

Recipes unlock in one branching research tree. Spend Research Points (from kills, big on bosses) plus a one-time material sample, once the planet can supply the materials.

  • The metal spine runs Copper → Iron → Silver → Gold → Mythril, with weapon, armor, jewelry and consumable branches hanging off each ingot.
  • The same recipe forged deeper yields stronger gear: +12% power per planet.
  • Salvage melts gear back into ~half its materials at its making station.

Worlds & progression

Planet N has N bosses — and it never gets unfair

Bosses grow +15% per planet, a shade above your gear's +12%, so an apex always stays a step ahead without turning into a damage sponge. The deepest ambient creature lands at level ~99 — right on the skill cap of 100.

Region
🪦

Themed regions

Cemeteries, highlands and ruins carve sub-planet zones that override the local creature pool. Each world reads differently underfoot.

Combat
🧠

Creature tactics

From planet 5, foes stop charging blindly — they circle, leap and flank, sharpening every world deeper.

Boss
🌋

Bosses that emerge

Each boss takes form the moment Wrath crosses its threshold, erupting from the ground in a 3D vignette. The last kill opens the portal onward.

Navigation
🧭

Map & waypoints

A local-radar minimap, a spinnable 3D world map, and up to ten named beacons that lay a guide trail to wherever you're headed.

Gear
🛡️

Full paperdoll

Weapons, multi-slot armor and accessories — amulets, rings, earrings, bracelets — with vs-equipped tooltip comparisons.

Play anywhere
📱

Desktop & touch

Keyboard-and-mouse lock-on combat, or a full touch layout with floating sticks, a battery-saver profile and pinch-zoom menus.

Ready to make a planet regret you landed?

Dive into the full documentation — controls, systems, crafting ladders and every tuneable that governs how deep you can go.